New Event: Shield Breaker

We have a new event, Shield Breaker! 

Face off against the Dread in new dungeon rooms, power up with new and improved Runes, and new consumable Foods! Experience an upgraded progression system, as players in Boss Rooms are faced against ever-more challenging battles

Shield Breaker Boss: Anguish of the Chosen

Modifiers: 

  • Soul Siphon - the lower the caster's HP, the higher the ATK increase, up tp 40%.
  • Soul Shield - When your HP drops below 30% for the first time, you immediately gain a shield 30% of your max health.
  • Soul Harvest - Deals 150% of ATK as Physical Damage to all enemies, and increases damage by 3% for every 1% of HP lost
  • Soul Absorption - Deals 130% damage to opponents in a sector area and gains shield equal to 15% of max HP

With Shield Breaker, score earned is modified by the difficulty tier you’ve reached. Difficulty is automatically raised after each boss battle and is determined by how fast you are able to complete the fight. Simply, the faster you beat bosses, the more score you earn.

Ticket System

Just like Endless, players have a pre-set number of tickets to enter into this event. Once a player consumes all their tickets, they can purchase more with Rubies.

Upgrades in Shield Breaker

Dungeon Inventory

We’ve improved the navigation experience in your Dungeon inventory!  Runes, Curses, and Food now have their own integrated storage sections, with item types being separated into individual tabs. 

Players can now easily view the Runes and Curses they have accumulated throughout the Dungeon.

Once a Dungeon run concludes, the inventory is cleared.

Progression

When a player completes a Boss Room, the dungeon increases in difficulty based on the amount of time it took to defeat the Boss.

All players begin at the same difficulty level. As they progress through the Dungeon and complete Boss Rooms, they are scored and benchmarked across 3 stars. 

3 stars is top tier performance, whereas 1 star is low. In general, the better you perform, the more difficult the next phase of the Dungeon will be. This also corresponds with better rewards, the more difficult a dungeon is, the higher the rewards should you defeat the enemies.

  • Enemy Stats: The percentage increase in skills and attributes of Enemies for the upcoming Dungeon phase.
  • Endless Points: The percentage gain of Endless Points players earn for this next phase of the Dungeon.
  • Dungeon Coin: The percentage gain of Dungeon Coins players earn in this next phase of the Dungeon.
  • Boss Phase: Represents the Boss's skill state at the current Difficulty Rank. Bosses become stronger (in terms of skills) as the Difficulty Rank increases.

In the instance a player fails to defeat the Boss,  and chooses to continue, the Boss difficulty drops to an average level of the last 2 changes.

General rules for Battle Rooms

In order to create a more diversified gameplay experience between Adventure and other modes, we have decided to implement changes that create a more sustainable, competitive, and scalable environment for players. 

The below changes have been made to battle rooms:

  • Room modifiers have been removed
  • Curse triggers have been removed
  • Rune selection has been removed
  • Guardians, that are not in battle and alive, recover 20% of their health after battle
  • Enemy HP % is preserved upon a failure to beat the enemies
  • Adjusted rewards to:some text
    • Combat Room rewards now include
      • Dungeon Coins
      • Endless Points
    • Elite Room rewards now include
      • Dungeon Coins
      • Endless Points
      • 1 random Food 
      • 1 rarity up Food
    • Boss Room rewards now include
      • Dungeon Coins
      • Endless Points
      • Random Rune (Epic to Legendary)

Camp Room Adjustments

We’ve made some adjustments to the options available in the Camp Room:

  • Gain 50% Commander Skill energy
  • Gain 100-300 Dungeon Coins
  • Obtain 1 random rare Rune
  • Obtain 1 random Food

Rewards in Questing Page

In the quest page, Rewards are now replaced as ‘Tasks’. Players will be able to see the ‘Daily Tasks’ for completion, and their Achievements. Rewards for each category are claimable in each separate tab.

Food

Introducing new consumables inside your Dungeon raids, Food! With 3 new Foods items being introduced, players can collect and consume Foods throughout the event, with each type of food carrying it’s own benefits and effects. Food can be obtained through Treasure Chests, as well as in Camp Rooms.

3 types of Food are available: Survival, Combat, and Wealth. See below for a breakdown of the available Food.

Note that Foods are not transferable to other dungeon runs. They must be consumed within the active run they are collected, or else they disappear from your inventory. 

Food is only available in Shield Breaker.

Rune Merchant Room

We’ve made some adjustments to Runes as well.

  • 3 runes appear simultaneously, with rune rarity adjusted based on difficulty level of the run
  • Players can refresh the Rune list by spending Rubies, or watching an in-game ad
    • Each refresh has a max of 1 Legendary Rune
    • Each Ruby/Ad refresh decreases Rare Rune weight, and increases Legendary Rune Weight
  • Players can only choose 1 Rune.some text
    • Players can purchase an additional Rune by using Dungeon Coins